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Middle/Senior Game Designer (Hybrid RPG)

Middle/Senior Game Designer (Hybrid RPG)

prime tech solution company limited
Fresher
Not Disclosed
  • Posted 11 hours ago
  • Be among the first 10 applicants

Job Description

Job title: Middle/Senior Game Designer (Hybrid RPG)

Location: Ho Chi Minh City, Vietnam

Employment type: Full-time

About the role

We're a mobile game studio focusing on our Hybrid RPG line. We're looking for a Game Designer to shape the core systems of our current title and carry that design foundation into the next titles in the same line.

You'll work with a Product Owner, alongside Dev, Art, and Monetization, on live products with real market data and a structured stage-by-stage testing process.

What you'll do

  • Design and balance combat, combo, and synergy systems, keeping them deep but accessible to new players
  • Design loot, item progression, and gear rarity/power across tiers
  • Build the meta loop and progression: skill trees, hero upgrades, gear between runs
  • Design the economy (sources and sinks, F2P vs. paying players) and work with Monetization on IAP/IAA touchpoints
  • Design dungeon/boss difficulty and progression curves
  • Write and maintain GDDs, and work closely with Dev to ship features true to the design intent
  • Read test data (retention, session length, funnel drop-off, ARPDAU) and turn it into design changes
  • Contribute to LiveOps content and to the studio's idea pool for upcoming RPG titles

What we're looking for

  • Experience designing systems for F2P mobile games, ideally hybrid-casual, RPG, roguelike, merge, or idle
  • Ability to build balance models yourself (combat, economy, progression), down to spreadsheets and parameters
  • Comfort using data to make design decisions
  • Systems-level thinking, so you can apply one design framework across several products
  • Strong documentation and communication skills
  • Ownership and comfort with change driven by test results (Kill / Iterate / Pass)
  • You actively play and research mobile games in the genre and its competitors

What we offer

  • Work on live products with real market data, across the full cycle from Market Test to LiveOps
  • Close collaboration with an experienced Lead Game Designer, Dev, and Art team
  • International studio environment (Jira, Slack)

How to apply: Send your CV and a portfolio or GDD sample (if you have one) to [Confidential Information]

More Info

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Key Skills

Design and balance combat combo and synergy systems

Design loot item progression and gear rarity power

Systems-level thinking