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3D-VFX Artist (Real-time / In-game FX)

3D-VFX Artist (Real-time / In-game FX)

hype reel games
1-3 Years
Not Disclosed
  • Posted 10 hours ago
  • Be among the first 10 applicants

Job Description

You will be a member of the VFX team, responsible for creating, implementing, and optimizing high-quality real-time visual effects for mobile and PC games. You will work closely with the Art Director, Game Designers, Programmers, and Tech Artists to deliver polished gameplay and environment VFX while maintaining performance targets.

Responsibilities

  • Create high-quality real-time visual effects for gameplay, characters, UI, environments, and cinematics using Unity (URP).
  • Design, implement, and maintain VFX prefabs, particle systems, materials, shaders, and flipbook animations.
  • Integrate VFX into gameplay, including skills, projectiles, hit reactions, buffs, environmental effects, and UI feedback.
  • Implement and troubleshoot VFX using Unity, including prefabs, Animation Events, Timeline, and C# scripts.
  • Collaborate closely with the Art Director, Game Designers, Programmers, and Tech Artists to deliver polished gameplay experiences.
  • Optimize VFX for mobile and WebGL platforms while maintaining visual quality and performance.
  • Profile and improve performance by reducing overdraw, particle count, draw calls, and memory usage.
  • Organize assets and maintain project structure according to studio pipeline and naming conventions.
  • Create and maintain technical documentation for VFX workflows when required.
Requirements
  • Bachelor's degree in Multimedia, Animation, Graphic Design, Computer Graphics, or a related field, or equivalent professional experience.
  • Minimum 1 year of professional experience creating real-time VFX for Unity games.
  • Strong portfolio demonstrating real-time gameplay VFX implemented in Unity.
  • Excellent understanding of the 12 Principles of Animation as applied to game VFX, including timing, spacing, anticipation, follow-through, squash and stretch, exaggeration, and secondary motion.
  • Proficient in at least one DCC package such as Blender, Maya, Cinema 4D, or equivalent for modeling, animation, and simulations.
  • Strong experience with Unity Particle System and/or Visual Effect Graph.
  • Good understanding of Shader Graph, materials, textures, blending modes, and render queues.
  • Working knowledge of C# scripting in Unity, including modifying simple scripts, triggering VFX through gameplay events, Animation Events, Timeline, and prefabs.
  • Strong understanding of Unity's component system, prefabs, animation workflow, and scene organization.
  • Strong understanding of real-time rendering optimization, including overdraw, draw calls, texture compression, batching, and memory management.
  • Strong artistic eye for color, composition, timing, motion, and gameplay readability.
  • Ability to work independently and manage assigned tasks with minimal supervision.
  • Good written and spoken English communication skills.
Nice to Have
  • Experience writing gameplay-related C# systems for VFX or tools.
  • Experience with HLSL, ShaderLab, or custom shader development.
  • Experience with Houdini for procedural simulations and flipbook generation.
  • Experience developing VFX for mobile, WebGL, or other performance-constrained platforms.
  • Experience using Git or Perforce in a collaborative game development environment.
  • Experience shipping at least one commercial game.

More Info

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Key Skills

Visual Effect Graph

Unity Particle System

ShaderLab

C# scripting

Shader Graph

Unity

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