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Junior Technical Artist (Unity)

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  • Posted 16 hours ago
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Job Description

About the Role We are looking for a Junior Technical Artist who is passionate about real-time visuals and game development. You will create and integrate visual content in Unity, working closely with the team to support gameplay features while maintaining performance across target platforms.

Responsibilities

  • Create and implement real-time VFX, materials, and gameplay visuals in Unity.
  • Build and maintain prefabs, particle systems, and visual assets.
  • Collaborate with Designers, Artists, and Developers to integrate content into gameplay.
  • Optimize assets and effects for performance on mobile and PC.
  • Troubleshoot visual and technical issues during development.
  • Organize assets and follow project pipeline standards.

Requirements

  • Bachelor's degree in Computer Science, Game Development, Multimedia, or a related field.
  • Portfolio demonstrating real-time content creation and implementation in Unity.
  • Working knowledge of Unity: prefabs, particle systems, materials, and scene setup.
  • Basic C# scripting skills — able to read, modify, and write simple scripts in Unity.
  • Basic understanding of shaders, rendering concepts, and real-time optimization.
  • Good communication skills in English.

Nice to Have

  • Experience with Unity VFX Graph, Shader Graph, HLSL, or ShaderLab.
  • Experience developing mobile games.
  • Familiarity with Git or Perforce.

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About Company

Job ID: 148958101