About UsWe are a creative technology studio focused on immersive digital experiences. Based in Ho Chi Minh City, we collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media.
Our team is currently developing a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and expansive, immersive environments. This project is a key pillar of the world's leading VR content ecosystem.
Job SummaryThe 3D Environment Artist designs, models, and textures immersive virtual worlds. Your mission is to create high-quality scenery, props, and architectural elements that enhance player immersion while respecting the unique technical constraints of VR.
This role requires mastery of Unity integration and the ability to balance high-end visual aesthetics with rigorous technical optimization for mobile VR platforms like the Meta Quest 2 and 3.
Key ResponsibilitiesEnvironment and Asset Creation
- Design, model, and texture 3D environments, props, and architectural structures that enrich the game universe.
- Produce high-quality assets that adhere to the project's artistic direction and visual identity.
- Maintain stylistic consistency across all produced elements to ensure a credible and immersive world.
Integration and Scene Composition (Unity)
- Integrate assets directly into Unity, a core component of this role.
- Configure scenes, manage lighting, and ensure visual elements are correctly positioned and functional.
- Collaborate closely with design and development teams to ensure environments perfectly support the gameplay.
VR Technical Optimization
- Optimize models and textures to guarantee smooth performance in VR (managing polygon counts, draw calls, and file sizes).
- Work within the technical limitations of the Meta Quest 2 while maximizing visual quality.
- Participate in technical reviews and iterate on assets to improve overall performance and quality.
Collaboration and Iteration
- Work in synergy with multidisciplinary teams in a hybrid or remote work environment.
- Actively participate in feedback sessions and adjust environments based on production needs and the artistic vision.
RequirementsExperience:
- Minimum of 3 years of experience as an Environment Artist or 3D Artist in video game development.
- Proven experience with the Unity engine, including asset integration and scene configuration.
Technical Skills:
- Advanced mastery of modeling, UV mapping, texturing, lighting, and composition.
- Excellent understanding of real-time art pipelines and optimization techniques (VR experience strongly preferred).
- Proficiency with industry-standard tools (e.g., Blender, Maya, Substance Painter).
Professional Skills:
- Ability to collaborate effectively remotely within a multidisciplinary team.
- Technical rigor, attention to detail, and autonomy.
- A passion for creating immersive and technological universes.
What We Offer- Opportunity to work on cutting-edge VR projects
- Collaboration with an international creative team
- Exposure to Unity and Meta Quest VR development
- A fast-paced environment where your work directly impacts the project
What We Value:- High-quality output and attention to detail in asset creation and optimization for VR experiences.
- Creativity, innovation, and a passion for immersive storytelling.
- Teamwork, adaptability, and a desire to continuously learn and grow within the field.
- Flexibility to meet dynamic project needs and deliver outstanding results.
Send your resume, a link to shipped titles you've worked on, and a short note on why you're the right fit to: [Confidential Information]!