Our name IndieZ is derived from the word Indie combined with Z which mean will not be an Indie anymore.With one mission - Make Life More Gaming, we would like to focus to develop good games for all users can play every-time & everywhere.
General Description
Create 3D environment, props, objects and scenes using Maya, After Effects,
UV Mapping and Texture creation
Setting up 3D cameras and lights
Create efficient animation Rigs and Skin characters as per game specifications
Setting up 3D cameras and lights
Effectively contributing to the art pipeline while understanding target platform constraints.
Meeting project deadlines/milestones
Requirements
Experience as a mobile 3D game artist is a plus.
Thorough understanding of 3Ds Max and Photoshop
Ability to produce, realistic texture, light baking maps and deliver high quality 3D art and assets both in high poly and low poly
Positive attitude with the ability to receive and provide objective feedback
Ability to multi-task and to adapt easily to change
Have experience of Unity 3D and its workflow and knowledge of rigging is a plus
Passion for games and some knowledge of the gaming industry.
Benefits
Bonus: every 6th month, 13th salary.
Social & health insurance will be paid by the regulations on insurance.
Dynamic work environment
Snacks & beverages are available
Company Trip, Team Building etc.
Working time: Monday - Friday, 9:00 AM - 6:30 PM (lunch break: 12:00 PM - 1:30PM)