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This is a remote position.
About the RoleWe're hiring a 3D Artist who's as comfortable modeling in Blender as they are setting assets up in Unity. You'll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.
What You'll Do
Model, texture, and optimize 3D assets for real-time Unity projects
Create high-quality props, environments, and scenes with strong composition
Configure materials, lighting, shaders, and VFX directly inside Unity
Ensure assets meet performance standards and are game-ready
Collaborate closely with designers and developers to achieve visual goals
Proven 3D modeling and texturing skills (portfolio required)
Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
Hands-on Unity experience: materials, lighting, and optimization
Understanding of topology, UVs, and PBR texturing
Good eye for form, color, and atmosphere
Reliable, communicative, and self-organized in a remote setup
Work globally – Be part of a diverse, international team.
Creative ownership – You'll directly shape how our games look and feel.
Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
Impact – See your work come alive in titles played by millions of people
Job ID: 151848439