
Search by job, company or skills
This is a remote position.
About the RoleWe're hiring a 3D Artist who's as comfortable modeling in Blender as they are setting assets up in Unity. You'll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.
What You'll Do
Model, texture, and optimize 3D assets for real-time Unity projects
Create high-quality props, environments, and scenes with strong composition
Configure materials, lighting, shaders, and VFX directly inside Unity
Ensure assets meet performance standards and are game-ready
Collaborate closely with designers and developers to achieve visual goals
Maintain art libraries and naming conventions for efficient pipelines
Proven 3D modeling and texturing skills (portfolio required)
Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
Hands-on Unity experience: materials, lighting, and optimization
Understanding of topology, UVs, and PBR texturing
Good eye for form, color, and atmosphere
Reliable, communicative, and self-organized in a remote setup
Nice to Have
Experience with ZBrush, trim sheets, or foliage workflows
Interest in VFX, shaders, or animation
Work globally – Be part of a diverse, international team.
Creative ownership – You'll directly shape how our games look and feel.
Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
Impact – See your work come alive in titles played by millions of people
Job ID: 147265945
Skills:
substance painter , Unity, 3Ds Max, Blender, Maya, Photoshop
Skills:
Unity, Illustrator, Photoshop, XD
Skills:
animation, 3Ds Max, Adobe Premiere, Texturing, CGI expertise, motion design, Rendering, lighting, Content Creation, Video Editing, After Effects, Blender, 3D asset creation, Maya, Photoshop
We don’t charge any money for job offers