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3D Artist

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  • Posted 3 hours ago
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Job Description

This is a remote position.

About the Role

We're hiring a 3D Artist who's as comfortable modeling in Blender as they are setting assets up in Unity. You'll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.

What You'll Do

  • Model, texture, and optimize 3D assets for real-time Unity projects

  • Create high-quality props, environments, and scenes with strong composition

  • Configure materials, lighting, shaders, and VFX directly inside Unity

  • Ensure assets meet performance standards and are game-ready

  • Collaborate closely with designers and developers to achieve visual goals

  • Maintain art libraries and naming conventions for efficient pipelines



Requirements

What We're Looking For
  • Proven 3D modeling and texturing skills (portfolio required)

  • Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop

  • Hands-on Unity experience: materials, lighting, and optimization

  • Understanding of topology, UVs, and PBR texturing

  • Good eye for form, color, and atmosphere

  • Reliable, communicative, and self-organized in a remote setup

Nice to Have

  • Experience with ZBrush, trim sheets, or foliage workflows

  • Interest in VFX, shaders, or animation



Benefits

Why Join Us
  • Work globally – Be part of a diverse, international team.

  • Creative ownership – You'll directly shape how our games look and feel.

  • Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.

  • Impact – See your work come alive in titles played by millions of people





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About Company

Job ID: 147265945

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