Lead Artist

Lead Artist

Assassin's Creed
Not Specified
Not Specified

Job Description


As the Lead Artist, you will manage the complete Art side of the project, ensuring the Art Direction vision, quality & timely delivery of the Art team.
In this role, you will be expected to demonstrate leadership skills and a strong ability to build your Art team & drive them to reach the highest quality industry standards.
Working under the guidance of the Game Content Director, you will be the key referent on Art deliveries, both in the artistic value, technical approach & best production practices.
You will also be the co-main contact - with the Game Content Director - for external Art Outsourcing partners - in charge of driving feedbacks process to reach quality standards in a timely manner
Your ultimate goal is to make the Art team on the project autonomous, to be able to launch the 2nd project, and run both teams in parallel with decreased involvement during the project lifecycle.
Leadership Responsibilities
  • Build an effective Art team to ensure it is fully resourced, a manageable , and a good mix of levels and foster the team player culture
  • Plan, prioritize, and set inspiring objectives & key results for your team members, following the project milestones.
  • Empower your team members with clear expectations and hold them accountable for their key results
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small
  • Engage and positively influence team members and stakeholders around a vision
  • Navigate through ambiguity and embrace change with a positive mindset
  • Create the environment for initiatives and ideas to emerge and grow
  • Care about people be exemplary and supportive . Provide guidance and mentorship to other artists on your team, as well as reviews and critiques for external artists

Job Responsibilities
  • Establish, enrich, own, and participate in the transmission of the artistic vision of the project through clear documentation & relevant communication.
  • Push the visual and technical quality of the project to the next level
  • Help define technical standards - poly count, deliverable format, etc.
  • Find relevant solutions to problems encountered in the Art team work, including creative aspects, tools usage/optimization, and workflow
  • Balance quality and efficiency of the team to gain the best possible results within the given time frame and technical constraints
  • Establish and apply clear & optimized workflows for the Art team
  • Provide constructive feedback on Art quality, and method of delivery processes to your team members
  • Organize regular reviews to constantly validate the coherence of Art deliveries, both for internal & external stakeholders.
  • Participate in interviews and ensure proper staffing and team makeup
  • Be the co-main contact for a collaborating studio or outsource partner
  • Report to the Game Content Director on the progress of work and any issues relating to the project
  • Conduct any ad-hoc tasks when required

  • Experience as an Artist in games in a Lead or Senior level role
  • Great understanding of Art pipelines in different job categories and at different stages of the project lifecycle.
  • Excellent knowledge of modeling tools such as 3DSMAX, Maya, Zbrush (UV layouts, retopology)
  • Mastery of the PBR Pipeline for texture creation (baking tools, Substance Painter/Photoshop)
  • Attention to detail for both aesthetic and technical quality.
  • Versatility, responsiveness, and initiative . Very good organizational skills and the ability to anticipate problems and find solutions fast
  • Optimization-oriented mindset, building the project in clever ways to minimize risk
  • You are a strong communicator and can easily exchange on a professional level with people up and down the hierarchy, and in different areas of expertise . Ability to review assets and give feedback efficiently and in a clear and constructive manner. . Ability to balance quality standards and game performance in our proprietary engine . Being used to work on tasks autonomously and to deliver results in time
  • Passion for games, with an ability to critically analyze them

Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Da Nang - where bright ideas are given a chance to shine
Ubisoft Da Nang is an ambitious studio full of international talents. We are committed to creating worlds that are a playground for the imagination, offering moments of surprise and fun.
Since 2020, we are bringing the best creative and engineering talents from Vietnam, Southeast Asia, and the world together to bring Ubisoft worlds to new audiences.
At Ubisoft Da Nang, you will grow and collaborate with highly talented teams from around the world. You will be able to work on challenging and interesting projects, that will be displayed at the international level.
Joining our studio is taking the opportunity to grow within the Ubisoft family, to work on our most famous brands either by developing instant party games powered by H5 technology, by creating games on Unity, or working on web3 projects.
We aim to empower and connect our talents within a dynamic and creative workplace that was awarded best office design in Vietnam by VMark 2021. Joining Ubisoft Da Nang will give you access to so much! From the beach to the mountains, clean air, no traffic, and proximity to every big city in Southeast Asia, as well as be part of one of the tech hubs in South East Asia.
So, if you share our vision and want to be part of our team, contact us. Join us and create the unknown!
Why it's great to work at Ubisoft Da Nang:
  • An international, professional, collaborative, modern, and creative environment
  • Attractive remuneration package
  • Performance rewards
  • Creative & endless fun projects
  • Flexible working time
  • Premium healthcare insurance for you and your family
  • Team building, Lunar New year Celebration, Projects celebration
  • Beers and treats every Friday (yay!)
  • Staff clubs
  • Free in-house entertainment facilities (PS5, Switch, Arcade Machine), coffee, tea and fresh fruits

Job Details

Employment Types:




Assassin's Creed is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Assassin's Creed series. The game was released for PlayStation 3 and Xbox 360 in November 2007.

Job Source : www.ubisoft.com

Similar Jobs

People Also Considered

Data Not Available

Career Advice to Find Better

Simple body text this will replace with orginal content